Our involvement on this project included a wide range of consultancy and development work, including the creation of a transport network software solution. We also developed a runtime system to ensure that simulations of the game ran the same way every time, which was vital for the game's factory management on this scale.
In addition, we worked with Rockbite Games to develop a deployment system for their backend and microservices, using Kubernetes to enable seamless scaling and release of updates without any disruption to players. This also helped prevent cheating by verifying the throughput of the game's backend.
To ensure that Sandship was visually stunning, we worked on the entire render pipeline, including graphical rendering and tooling to manage in-game content. We even created internal editors, tools, and websites to facilitate content management and editing.
Performance was also a top priority for this ambitious game. We worked hard to keep performance optimised for mobile development, despite the demanding processing requirements of the game.
These are just a few of the many areas in which we collaborated with Rockbite Games on Sandship.
Client:
Sandship
What we did:
Games, Software engineering, App development, Web development, Software consultancy